Spot the winning move.
Tactical positions, themed, with coach commentary.
GREEK GIFT
White to move. Sacrifice the bishop on h7 to launch a kingside attack.
Solve fast. Score big.
How many puzzles can you solve in 3 or 5 minutes? 3 lives, no second chances.
All puzzles
White to move. The pawn is one step from glory.
White to move. Push the pawn home and give check!
White to move. A simple pawn move creates a double attack on two black pieces.
Black to move. White made two terrible pawn moves. Punish them immediately.
Black to move. Deliver checkmate with the queen.
Black to move. Occupy the center with a knight that attacks two things.
White to move. Line up the bishop to attack two targets on the same diagonal.
White to move. The king is trapped — deliver checkmate in one.
White to move. Pin the knight to the queen with the bishop.
White to move. The bishop can deliver a surprising checkmate.
White to move. Trade rooks? Or is there something better?
White to move. Capture a piece and create a double attack.
White to move. Black developed carelessly — punish the undefended f7 square.
White to move. The bishop can grab a pawn and create a double threat.
White to move. The bishop on b4 is pinning your knight. How do you break the pin?
White to move. The knight can attack two pieces at once — find the forking square.
White to move. The enemy king is boxed in by its own pawns — find the killing blow.
White to move. Give check and use the X-ray to win the bishop.
White to move. Find the square where the queen attacks two targets at once.
White to move. Check the king and win the bishop.
White to move. Black grabbed a pawn too greedily — exploit the weak f7 square.
White to move. Find the move that gives check and wins material.
White to move. Force a defender away from its post to win material.
White to move. One piece can lock down the knight — find the right square.
White to move. The rook can win the queen with a skewer.
White to move. The knight can deliver the most devastating fork in chess — find it.
White to move. Black's king is trapped on the back rank — deliver the blow.
White to move. Pin a piece to the queen for a material advantage.
White to move. The knight can uncover a check from the bishop while improving its position.
White to move. Find the square where the knight threatens two pieces.
White to move. Line up an attack through the king to win material behind it.
White to move. A bishop sacrifice rips open the king's defenses.
White to move. Lure the enemy piece to a bad square.
White to move. Moving one piece reveals a hidden attack from another — and wins big.
White to move. Centralize with a threat the opponent can't ignore.
White to move. Black's back rank is vulnerable. Find the quiet but deadly threat.
White to move. Your rooks see through the opponent's pieces. Use the X-ray.
White to move. There's a tactic here — find it.
White to move. Sacrifice a piece to win more material back.
White to move. The king is surrounded by its own pieces. Find the mating square.
White to move. Sometimes you have to give material to get more back. Find the sacrifice.
White to move. One of Black's pieces is defending too many things at once. Overload it.
White to move. The back rank is weak. Find the combination that exploits it.
White to move. The enemy king is boxed in by its own pieces — deliver a classic checkmate.
White to move. The classic bishop sacrifice on h7 tears open the kingside.
White to move. Disrupt the coordination between Black's rooks.
White to move. Force the king to a bad square, then exploit the consequences.
White to move. Block the communication between Black's rooks to win material.
White to move. The knight can capture with a hidden threat behind it.
White to move. Both sides are locked. Pass the move to Black to win.
White to move. Sacrifice the bishop on h7 to launch a kingside attack.
White to move. The pawns are locked. Use king maneuvers to put Black in zugzwang.
White to move. Promoting to a queen would be stalemate! Find the right piece.
Black to move. Set up the classic smothered mate combination.
White to move. Start the windmill — a repeating pattern of discovered attacks that wins massive material.